Then the enemy phases trough the player which is even worse. The enemy has to collide with the player, but also has to not land on the player. As per my algorithm, I’d have to continuously adjust the enemy position mid air to ensure that the player did not move into a spot the AI tried jumping to. Continuously adjusting position between 2 points is what interpolation does.
Unfortunately, still the same result. Vinterp only outputs the initial position and doesn’t seem to change the output value it at all.