Move actors with an external script (C++ or Python)???

Is there anyway to manipulate the position of an actor via the output of a script running separately on my pc?
For example if I had a script that simply generated a random number, could I have a box in UE4 move that number of units in a chosen direction?

If this script is not running in UE you need somehow a way to send the data over. Normally you want to use any kind of TCP/UDP connection to do that. Even further you could use shared memory, etc. but you would have to implement it.
Imho one of the easiest examples for the first is the remote control API built into UE and you don’t have to code:

There are some videos out as well but I don’t know which one is good :man_shrugging:

Thank you so much for your help my friend! Let me look into this, at a glance it seems promising.

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