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Move Actor without using timeline

I am working on an on-rails movement blueprint and right now I am using a timeline (4 for each keyboard input) to move an actor around the screen. I want to know if there are other ways/methods to constantly move an actor’s location without using Timelines or Event Tick.

The reason why I am asking is that I am not a fan of using a timeline to constantly move an actor around since there is a “length” to the timeline. If the movement wasn’t constantly updated (point and click) the I don’t mind using timelines.

The reason for not wanting to use Event Tick is shallow but it is because I want to remove as much as I can from Event Tick in case of performance issues.