Hey, I’m trying to make the cube follow the cursor when interacted with but it refuses to do so properly. I tried removing its collision but appart from it being not rotated when collided with the issue is the same. Any idea on why this is happening? Thanks.
I think you’d want to use “get hit result under cursor by channel” for the following the mouse functionality. Id recommend setting a boolean on interaction event that is checked on tick that is followed by the set location call