Move actor on a distance with animation

Hello, i have possible very newbie question.
If my character moved using controls and “Add movement input” function it have all the animations mesh (manequinn) have (i mean moving legs, hands an so on). But if i move character by “Set actor location” my character model just smoothly jumps to the desired location, with no animation. How can i move my character by a vector with animation? please advise. You can find a blueprint i’m using for a movement attached.

Problem Solved. Just need to replace SetActorLocation to AddMovementInput (what a surprise! ) ) and feed it camera vector only.