Do you want to teleport the actor or move it over time? If you want to teleport it, there’s a teleport function or you could use set actor location (both of those should be done on server (optionally with local client prediction) and will cause net corrections if you’re doing multiplayer).
If you want to move somewhere over time and you’re OK with the default movement behavior, you could probably use add input vector.
As mentioned, you’d want to get a normal vector (destination vector minus location vector then normalized) to pass in to add input vector. And you’ll have to call add input vector that way each frame until the pawn has arrived at its location. If it’s not moving at a good speed, you can adjust it’s maxspeed variable.
Ah - yup, I was thinking of the CharacterMovementComponent. Is there a reason you’re using the PawnMovementComponent instead of the CharacterMovementComponent?