Please excuse the delay, I had been up for a while at the time of making this topic. However I seem to have found a solution to the issue. In creating a movable window, I’m not sure if Rama’s movable window experiences the issue as I have not tested it.
So if you create a movable window, and then say you want to make it “POP UP” one way to do this is to add it the view port and set the visibility to hidden and visible, on a flip flop. The issue with creating the widget through the “CREATE WIDGET” node in blueprint is you can DRAG THE WINDOW outside of the space of the actual box, and it disables pressing any buttons on the screen I have found, which may be due to the “Invisible canvas panel covering it”.
A quick fix found this to promote my main UI widget to a variable, in the blueprint designer window at my movable widget, and set it to hidden it works well, and as intended.
However I would like to know if anyone knows if its a bug, cause even if I CREATE the MOVABLE WIDGET through a node its invisible canvas panel seems larger than intended, as i can still press the window and move it. But if i go back to the origin location of spawn and drag it moves the window too.
I hope that makes sense.