Movable Pain Causing Volume Not Harming Bots When Added To Matinee

I’ve already posted about this on the UT Forum and thought I would also post it here, just in case.

I have a trigger box, when u hit the trigger, doors close and players are trapped inside a small kill room that has a pain causing volume activate by coming up through the floor. My problem is this. As soon as I add the pain causing volume to the matinee movable track, it no longer effects bots and only causes pain to players. Is there a better way to do this? Something already tried and tested.

Original post. Bots Not Damaged From Pain Causing Zone - Unreal Tournament Forums


This is unfortunately the Unreal Engine forum and not the Unreal Tournament forum. I am closing this thread.