Hey folks,
I’m having somewhat of a problem with movable objects.
This is how I want my movable objects to look.
However, after setting them to movable this is how they look.
This is how the scene is lit so far.
And this is my lightmass settings.
I’ve tried most solutions online but yet nothing helps. Disabling static shadows, enabling Distance Field Indirect Shadow, upping the lightmap resolution, lowering the Volumetric Lightmap Cell Detail Size…
nothing helped.
Notice it’s set to Volumetric Lightmap? That’s why the little squares don’t show up.
After changing from Volumetric Lightmap to Sparse Volume Lighting Samples it kinda worked? But now the bed (and the little squares are kinda brown-yellow?
I did put a Lightmap Density Volume inside my rooms, but still it changes color for some reason. And now the dots are not concentrated as they should be.
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Not only that but the whole scene looks darker and with that yellow-brown tint.
I really don’t know how to fix this.
I’m not an expert on Lighting so I require kind of a more detailed explanation.
My Skylight and LightSource are both Stationary.
Thanks