Hi, I created a moving cylinder that should hit the player when colliding. However, when the player is standing still or just in the walking state on a platform there’s no collision.
When the player jumps the collision occurs… I don’t know why this is. I’m using a Physics constraint, and rotatating movement component on the cylinder. I’ve made sure ‘generate overlap events’ are ticked in the player collisions and the object.
Here’s a link to it happening Imgur: The magic of the Internet
Solved it after fiddling around a bit. I actually don’t know how though lol, but it’s what you mentioned for the meshes and collision settings. I made another project and tried recreating the scenario using the moveable object and it worked. Then copied the setting in that project to mine. I think I was using the same static mesh ‘cube’ as the ground platforms I was using and something there was causing the issue with the collision.