Movable Object Not Colliding With Player Character

Hi, I created a moving cylinder that should hit the player when colliding. However, when the player is standing still or just in the walking state on a platform there’s no collision.

When the player jumps the collision occurs… I don’t know why this is. I’m using a Physics constraint, and rotatating movement component on the cylinder. I’ve made sure ‘generate overlap events’ are ticked in the player collisions and the object.
Here’s a link to it happening Imgur: The magic of the Internet

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Hi @GearssOfSmooress1

You probably dont need the physics constraint for a simple roatatong actor like that. But i doubt thats the issue.

You need to ensure that the mesh(es) you have used have collisions set and enabled along with the player also then they should cause collision.

Is the rotating cyclinder with the arm 1 mesh? Or 2?

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Solved it after fiddling around a bit. I actually don’t know how though lol, but it’s what you mentioned for the meshes and collision settings. I made another project and tried recreating the scenario using the moveable object and it worked. Then copied the setting in that project to mine. I think I was using the same static mesh ‘cube’ as the ground platforms I was using and something there was causing the issue with the collision.

Regardless it’s fixed. Thanks @High500!

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