Movable object blueprint still counts as static

http://prntscr.com/e2il0w
What am i doing wrong here?

SetActorRotation is function for Actor. Actors are blueprints. StaticMeshes can be part of blueprints. So you should use just SetRotation node to drive StaticMesh rotation. Not SetActorRotation - StaticMesh Component reference is not compatible with Actor reference.