Wonder if anyone could give advice on the following matters. I have a radio mesh that has a handle and an aerial, at the moment it is a single mesh. I like to have different variations of this. But rather than creating a new model for each, is there a way in Unreal Engine 4 to have the various stats from the sinlge mesh?.
For example:
radio with aerial up
radio with aerial down
radio with handle up
radio with hadle down
and a mix & match with a combination of both handle and aerial.
My second problem is
I have a desktop fan that i’d like to have various stats like the following:
fan off (not rotating blades)
fan on (rotating at different speeds)
So what would the best way to go about this, creating 1 for off and then another for each and animate them at different speeds and save them in fbx?, or could i use something similiar to what would by used for the above problem?
It sounds like you’d have to use skeletal animation if you wanted to keep it as one mesh. If you seperated each moving part into its own mesh, you could fairly trivially animate them all in Blueprint.
So the fan mesh would be 3 seperate pieces, rotating blade, rotating case and the base and then I’d put the parts together in UE4 and animate them accordingly using BP, which would also work for my radio. That was my thought, so that would be more simpler and better rather than using skeletal mesh??.
having it as 3 separate meshes sounds like a lot more work than having the whole thing as 1 skeletal mesh. Is there any reason you don’t want to use skeletal meshes?
It’s not that i dont want to. It’s that i’ve not got round to learning it yet nor blueprints as my project is still in the level building stage. It just seems easier to do it as 3 parts, although im currently researching it on the forums and tut’s on how to go about it using the skeletal method. I’ll want to learn it at a later stage anyway so it might be better to start with it now as it wont be as complex as when doing my character. So guessing it’ll be better to use the skeletal now.