Hello, I am trying to create a movable crate that the player can push in a single direction when standing near it for a sokoban top down game. i created a blueprint with a mesh and a box component, however im having problems laying out the mechanic. If i turn on simulate physics the object start bouncing all over the place.
how can i limit the movement of the box to be ONLY in the opposite direction of where the player is located and only one unit in the game grid?.
(something like this)