Movable- collision bug

When I change object from static to movable it stop blocking ragdoll collision outside.

Hi urkqsrk,

I’m going to need some additional info. It seems like you are saying that the FBX you provided will not collide with a ragdolled mesh when it is set to Moveable. Is that correct?

I attempted to reproduce this but I couldn’t get your results. Could you provide more detailed repro steps starting from the 3rd Person template project?

We haven’t heard back from you in a few days, so we are marking this post as resolved for tracking purposes. If you’re still experiencing this issue, please feel free to post back here with additional information to reopen the post.