Hi,
I want to make a route for my character to walk. I’m used to working with Unity. In Unity I would make a c# class called node with a reference to the next node and each time the character reaches a node, his destination switches to the next node. I would put the script on a gameobject without any graphics and make a prefab of it.
I wanted to do the same here, so created a c++ class with a property nextNode and dragged it into the viewport. Now I can’t move it, because it keeps resetting the position to (0,0,0). You can only move the actor if you give it a visual like a cube? So how do I get an invisible actor?
edit: If I make a blueprint out of it I can’t resize the box trigger that’s added to the node?
please help