.Mov no longer supported in media player?

Ok so managed to get the media player to load my .mov file, then create a texture from it (altho cant see any preview in the texture but any whooo, now i’ve updated my material and I can see it in preview until I hit play then it all goes black and back to square one.

Could you show me a screenshot of how you are calling the Media Player to playback your media source files within blueprints?

Could you also show me the material graph you are reporting the compile issues?

I dont understand why i have to create 3 elements to get a video to just play!

This is simply the new process we have implemented. You have your media source files which need to point to the copy of your media file within your Unreal Projects > YourProjectName > Content > Movies folder.

The Media Player is what holds any number of media source files where you can create a playlists and control the playback.

The Media Textures are what you use to create the material and the media sound waves are what is used to implement the sound for the associated media source files. We have only technically added one additional element to this process which is the Media Player itself. We separated this from the actual media source files so you can specify the file path and the codec/player used to playback the video file.

Please take a look over the two posts I linked as they will give you the correct solutions to setting up this process correctly.

Thanks,