I have a blueprint set up to give camera control to the mouse. I’ve set up the “Project Settings > Input” to have “Mouse X” and “Mouse Y” axis mappings, and have put the input axis events in the controller blueprint and connected them to call my camera manager. But the values passed by the “InputAxis MouseX/Y” event “axis value” output pins are always 0 unless I have the right mouse button pressed, then the axis values start getting passed to my camera manager. Is this is a project/engine setting that reserves the mouse movements for moving the cursor (I’ve looked everywhere in project settings and blueprint mouse nodes) (p.s. my right mouse button is reserved for other input actions).
Any help would be great…