I couldn’t get MouseWheelSpin , MouseWheelUp nor MouseWheelDown to work with editor’s axis binding and c++. All other buttons binding work fine though.
Well, in that case, our mouse wheel input isn’t working out with [InputComponent->BindAxis]
I can bind some other random buttons under the same key axis binding category in Unreal Editor and they work, just not with these [MouseWheelSpin] , [MouseWheelUp] nor [MouseWheelDown].
Dunno if this is what you want, but I’ve configured the mouse wheel as an action in the project settings. If you do this, don’t forget to “Set As Default”.
Could you post your code and your DefaultInput.ini file to be for sure of what is happening? I think all of us could get a better view of what’s going on.