Hi,
I’m making a simple character and have the lines of code:
PlayerInputComponent->BindAxis(“Turn”, this, &APawn::AddControllerYawInput);
PlayerInputComponent->BindAxis(“LookUp”, this, &APawn::AddControllerPitchInput);
My input names are correct and I have the camera set to use control rotation. But my camera is frozen.
In game I used the command DisplayAll PlayerController Rotation and it’s showing Y=0.0 P=0.0 R=0.0 all the time.
Also my WASD inputs work fine.