Make sure you aren’t using the same input or axis value anywhere else, i.e. Level BP which can override. If that’s the case you can disable “Consume Input” in that input or axis’ Details in wherever else you are using it.
could also be your characters setup. for example the inherit pitch and use control rotation options. i would use a print string instead of the add controller pitch to confirm if the axis event if firing. once you ensure that the event if firing you will know if the issue lies elsewhere.
@Jacky: I don’t know exactly what you mean by “Consume Input” but I checked my Blueprints and the Character Blueprint seems to be the only one which uses the InputAxis-Event(s) … and each of the events is only used once.
@ThompsonN13: I disabled/enabled the “Inherit pitch” and “use control rotation” options for my camera boom without any effect. I tucked a print string behind the event and it always seems to fire with an output of 0.0 … even if I don’t move the mouse at all.
It is weird that the yaw works but the pitch doesn’t. :-/
Also i agree with Tuerer. If you used even the axis value like the one in the screenshot in a higher priority BP it is going to prevent you from using it in your player character.
Thx… yeah the mouse Y stuff doesn’t get called anywhere in my blueprints. Maybe I have to check my C++ classes again.
You’re right, it is no inherent problem with the 4.21 build. It is just that the 4.21 apparently did something new in the source code (maybe something with the input) that interferes with my code and/or vice versa. I checked my project with 4.20 again and it all works there.
I think I have to study the 4.21 release notes. Thank you guys.