Mouse Y axis not working?

I’m trying to make a third person game, Mouse X (left and right) Seems to be working very well, but Y (Up and down) Is being ignored, my character can only look left and right, can’t look up and down.

This is my input and BP:

It works just fine for me in 4.9/4.10/4.11. I even tried to invert mouse (-1.0).

Make sure that you are using the same controller (if that is what you are using) as in the GameMode. But seeing how the other controls work, then you should be good. Maybe your mouse is broken? Or it could be that you have some axis locked on your character.

http://puu.sh/oBwIA/53c422aa32.png

http://puu.sh/oBwLe/60fe96dee6.jpg

Check those. You did not state whether you were using a PlayerController or not.

http://puu.sh/oBxil/096f36c02d.png

Like i said earlier, i got everything done right, (Gamemode, etc etc) and no, my mouse is not broken,

Now i don’t know about “axis locked into character thing”, tell me more about it?

Oh yeah, There we go! Just checked “Use controller Rot Pitch”
And it worked!

Have a +1, bro!

2 Likes

Haha, thanks! I appreciate it. Good luck!

Hey, I’m facing the exact same issue right now. Where do you find this Use controller Rot Pitch and what exactly is it?

Hey I had the same issue, its a shame that they don’t automatically set up yaw and pitch but in order to access and activate Rot Pitch you do the following.

Step 1. Select your avatar/character/pawn or whatever you called it. Right click it and click edit. In my case its BP_Avatar. Yours will be named whatever you named it.

Step 2. The blue prints editor will open up. If you notice on the right hand side titled “detail” there is a yellow circle underneath the pawn tab. From there observe the green circle. This is where Rot pitch is located and is where u should check box it as I have done already. Afterwards compile your code and it should work like a charm.

If this post helped give me a thumps up :slight_smile:

1 Like

THANK YOU!