Mouse Wheel Axis Event Not Working/Printing Debug Message?

Not sure why this doesn’t seem to be working. I’m trying to make a Blueprint that zooms in and out based on Mouse Wheel Axis event. But first I simply want it to print the Float variable. Anyone have any suggestions? Is there a setting I need to turn on to show debug messages?

Also, is there a better way to post my Blueprints on the forums?

Your blueprint most likely doesn’t have “auto receive input” enabled (see image).

Keep in mind that enabling this on multiple “random” blueprints is fiddly to maintain and could lead to bugs, you’d usually want a single object to handle inputs.

As a side note, depending on your project, you may want to look into Enhanced Input in Unreal Engine | Unreal Engine 5.5 Documentation | Epic Developer Community for a “newer” way of handling input in UE.