Mouse Visibility

haha I am actually, not for any particular reason, but just because I wanted to attempt something small from the start.

I like the idea of storing the co-ordinates, I don’t think it will solve the issue i’m having, however I like the idea of after right clicking the mouse being where it was prior. The mouse doesn’t get restrained to the window on Right Click, its only after i click with the left mouse button that it activates something, and then on right click it is constrained to the window so I can’t just keep turning i get stuck on the edges that’s why in the video it just stops mid slide after i click with the left button. I’ll archive and upload the Blueprint maybe.

here is my ThirdPersonBlueprint assest, every other asset is identical to the default ones when you create a new ThirdPerson game, i added some new buttons thought in the Project Settings ill screenshot.

Dropbox Link for Blueprint

Axis Mappings.png