Hallo everyone,
I’ve run into a little problem in my project; I’m not even sure if this is the right section to ask this.
It’s based on the TopDown template. Now I want to click/select something that’s (partially or wholly) occluded by the player character. Problem is, that I can’t get the mesh (and any other component) of the player character to “ignore” the mouse cursor. What startles me is that it works just fine if the object I want to select is hidden not behind the character, but behind a static mesh - I set the collision of the static mesh so that it ignores the mouse, no problem, it works. But I can’t get it to work with my player character for any reason.
Sorry for my english and thanks a lot in advance!