Mouse tracing through the player pawn

Hallo everyone,

I’ve run into a little problem in my project; I’m not even sure if this is the right section to ask this.
It’s based on the TopDown template. Now I want to click/select something that’s (partially or wholly) occluded by the player character. Problem is, that I can’t get the mesh (and any other component) of the player character to “ignore” the mouse cursor. What startles me is that it works just fine if the object I want to select is hidden not behind the character, but behind a static mesh - I set the collision of the static mesh so that it ignores the mouse, no problem, it works. But I can’t get it to work with my player character for any reason.

Sorry for my english and thanks a lot in advance!

The character is the Mesh and the Collision Capsule with collision settings. Are you sure that you modified both? Would you mind sharing screen shots of your collision setups, so that we can see what you are doing?

Yes, I modified both of them.
I’m pretty sure it’s something I should have thought of myself. That’s pretty much always the case when I don’t get something in UE4.^^

Now the Screenshots, of course:
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