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Mouse to Object Physics handle attachment.

Hi guys,

I’m trying to set handle location for my object from the cursor, but I have no idea how it should be. Could use some help.

Does anyone have a solution for this. I relatively new to coding, so I can’t think of the logic easily yet. I’m trying to update physics handle per tick, just have no idea how reference cursor in 3D space.

I have been trying to do exactly the same thing. I found a node called ‘get hit result under cursor by channel’ which seems to work. I am using a static camera seperate to my player character which the screen switches to upon key press. The problem I am having is my objects just go flying all over the place! I’ve been trying to adapt the tutorial to my needs but cant work it out. Let me know if you get it working please :slight_smile: