Mouse sensitivity extremely increases

It’s actually crazy how this issue hasn’t been fixed as of 5.3.2, or a solution found. Makes creating landscapes or placing foliage etc nigh impossible.

Weirdly enough RediOne1’s advice of using the trackpad worked at first, but then it reverted back to the high sensitivity again. Maybe restarting the engine would work, but I can’t do that seemingly every few minutes.

EDIT: so far the only solution is from May 2018 by the OP: switch to windows. I just picked up my first tower in years and will be deving on there from now on.

I found a way to solve this problem on Mac. Simply switch the view mode to “unlit”.

No, it still doesn’t work properly in “unlit” mode. Maybe the mouse sensitivity drops sometimes. But it is still unrealistic to draw on the landscape.

Maybe the developers are aware of this problem, which is why they do not answer such questions in the forum.

However, this problem is definitely related to the interaction of the engine with Mac, because if you try to install a virtual machine and install Win + UE5 on your Mac, you will notice that drawing on the landscape is very comfortable and there are no problems with mouse speed that appear in the engine compiled for Mac.

I came to the conclusion that only the developers can fix the problem. But a very big question to them is why they have not done it yet. This is a very small, but very annoying bug for designers.

Running 5.4.2 on MBP M3 Max, still an issue. I do recall when I was using an Intel iMac that this wasn’t something that was an issue. I believe I was using 5.1 or 5.2 at the time. Switching to Unlit doesn’t help at all. I will try next with maybe a wired mouse and trackpad.

same here, on macbook brush is sliding all over the viewport

Hi, i have the same issue with an MBP16 M3. Does anyone use an App for additional Mouse functionality? For example: SensibleSideButtons

The mouse behavior only occurs on my external display. If I work on the Integrated display of the MBP the mouse cursor acts normal.