I am working on a game that is very dependent on the MOUSE X (Custom pawn). I am however wondering how I could have the same mouse sensitivity in the package project as in my editor. I am adding torque with the mouseX event. In the package project I have to use significantly more effort to apply the mouseX/torque but in the editor not so much.
I am therefore wondering how I could have fairly consistent results so when people play it they have to apply the same effort dragging the mouse LEFT and right because some testers had to turn their sens way high and some had it very fast.