Mouse rotates the camera inverse

Hi!
When I move the mouse up, the camera moves down and when I move the mouse down, the camera moves up. Why?
I used the simple function: InputComponent->BindAxis(“LookUp”, this, &APawn::AddControllerPitchInput); I should try in Blueprint?
Thanks!

Thank You very much! I didn’t know those settings…:frowning:

Hey there,

This can be changed pretty easily actually, you don’t need to adjust this from code or blueprint. I added an image below as well, but here is how to change this:

In the editor, click on Edit → Project Settings

In the panel that pops up, go to the “Input” section (under the Engine header), then expand the configuration menu to show all options. From here you will want to find Mouse Y and expand it’s settings, and turn on the “Invert” setting. This will cause the Y-Axis of the mouse to move in the opposite directions.

Hope that helps!