Mouse Remapping (+transform question)

I’ve been trying to change the mapping for Unreal’s viewport controls so they’d work like Blender. I have a lot of hours in the blender viewport and im losing my mind with Unreal lol. I’d like to go back and forth with both programs so familiar controls/feel would be nice.
so can I have:
LMB only selects things btw Is there no need box select in unreal?
MMB is orbit/+shift pan
Also is auto-orbit around selection a thing?

Mouse functionality is most important to me. But if someone could give me a quick yes or no on these things that would be great. For some reason I can barely find any relevant information that wasnt written 5 years ago.
so:
Hit the move/rotation/scale key and then x,y,z to manipulate it immediately? +Double click the axis for movement on normals/+shift to constrain the object to 2 axis?

I know you can do all of this in Unreal, I would just much rather work through hotkeys. Clicking and dragging is soo slow and transform gizmos are sorta lame (unless you actually need the gizmos in Unreal?).

Im thinking im stuck remapping my actual mouse/doing it with AutoHotKeys. I hope im just an idiot and you can do what im talking about… Be sorta weird for a game engine not to be customizable to the different 3d software out there.

1 Like

Hi,
I’m in the same situation. My work flow is REVIT, MAX and will be UNREAL (just started)
I set up REVIT and MAX to use the same mouse+keys combination for navigation in view port to make it ease to jump from one to another. I’m trying to do the same with UNREAL and I’m baffled that you guys didn’t implement an adequate ( is not there at all) mouse buttons change function, which in my opinion, is a must if you work with multiple software.
For now I will take Voyager3 suggestion (thanks bro) and remap using AutoHotKeys.
I vaguely remember that at one time, if it was UNREAL at all, there was an option to set all controls to match 3th party software, my case, MAX. Maybe was BLENDER.
I truly hope this is just a big misunderstanding.
To close this on positive note, you guys did an awesome job with UNREAL 5. I like it a lot and intend to heavy use it in my work. The royalty’s plan is awesome and seeing big improvements from year to year, sparkles excitements and imagination.
Thank you