So I am a bit baffled. I am trying to draw a line (in the viewport) that will set the direction and power of an add force.
I want to draw a line anywhere on the screen(not in the world) and when I release it will take that line and make a vector and apply it to the pawn. (making an asteroids-like movement)
It works-ish when I use “get hit under cursor.” Up is up as it should be. But, the collision object causes problems when the ship travels.
When I use mouse position to set up my vectors. Everything is rotated -90. Basically drawing down sends ship to the right, drawing right sends ship up. etc…
Here what I am seeing in game.
And here is the blueprint.