Hi all,
There is a behaviour in UE that drives me crazy. When you pan in the viewport, the mouse pointer does not follow the drag, it stays where the drag has started. I am used to other 3d SW and if I have to pan multiple times in succession, I end up clicking in other windows, it is so weird to explain.
For example>
I am panning all the way to the edge of the screen/mat and, after I release the pan, with Maya I would find the mouse pointer where the pan movement has ENDED, instead, in UE I find myself with the pointer in the opposite part of the screen where the pan has STARTED, losing orientation for 1 sec and having to lift the mouse to “reset” and keep panning, and risking to click other windows as well.
Does anyone know how to fix this?