Mouse pointer while position panning

Hi all,

There is a behaviour in UE that drives me crazy. When you pan in the viewport, the mouse pointer does not follow the drag, it stays where the drag has started. I am used to other 3d SW and if I have to pan multiple times in succession, I end up clicking in other windows, it is so weird to explain.

For example>
I am panning all the way to the edge of the screen/mat and, after I release the pan, with Maya I would find the mouse pointer where the pan movement has ENDED, instead, in UE I find myself with the pointer in the opposite part of the screen where the pan has STARTED, losing orientation for 1 sec and having to lift the mouse to “reset” and keep panning, and risking to click other windows as well.

Does anyone know how to fix this?

Yes, this is infuriating. One can somehow get used to it after a few weeks/months but the option should absolutely be there.