Mouse pointer not visible in pixel stream client

version 5.5 , once clicked , cursor disappears in chrome.

It can happens sometimes with Pixel Stream.
The captures of the mouse woks funny.

Be sure you have the mouse cursor set in true in your controller.

It might work different in the editor and in build. Be sure to test both.
You can run the game in StandAlone to test it.

To fix your reported issues of the cursor disappearing when you click on the player in the browser, you’ll want to change the control scheme to “Hovering Mouse”. This can be achieved using the UI like in the picture below or appending ?HoveringMouse=true to your URL (eg http://localhost/?HoveringMouse=true).

Additionally, you could modify the project settings to always have a software cursor visible in UE so that there’s always a cursor regardless of mouse lock status: PixelStreamingCloudGuide/FAQ.md at main · TensorWorks/PixelStreamingCloudGuide · GitHub