I have created a blueprint base class (interactable) which highlights the object under the mouse cursor and provides an overidable interact function. All the static meshes I have used so far have worked, however, I imported the Medieval dungeon free content from the marketplace and the doors do not generate mouse over events. I also added “over” and “out” messages to test that it wasn’t something else.
As you can see above, the blueprint works to highlight the Skeleton. The base class blueprint is pretty simple:
Both the skeleton and the door extend BP_Interactable with no changes other than the static mesh. I have looked at the mesh and do not see a problem with the collision (maybe I am missing something)
Note that I had to add collision to the floor tile