I’ve noticed after mirating 4.27 project to 5.0 that mouse cursor does not hide automatically when gamepad is active. In 4.27, It was done automatically when CommonUI was used, however it doesn’t seem to do so now. I’ve checked Lyra project and it seems fine. I looked up at output log and both project shows “UsePlatformCursorForCursorUser (false)” when gamepad is used, but any migrated project and even new project doesn’t seem to hide the mouse cursor automatically. Did I missed something or is there any additional steps I have to do?
Did you ever find a solution for this? I’m having a similar problem and can’t work out why it’s acting so strange.