SparkyMcSparks, just as you said Event ticks is affecting.
My worry have dissapear once i undestood what`s going on.
Since im using a BP: Player Controller class in Game Mode seted for "Pawn A", It
s used for “Pawn B” Too.
When I delete these connections, “Pawn B” works normally.
In conclusion i would need to avoid / bypass these conections for Pawn B
I know it could be simple to be done, but i`m a noob. So I need help on how to achieve this.