Mouse movement disabled when switch Pawns using Posses function

SparkyMcSparks, just as you said Event ticks is affecting.

My worry have dissapear once i undestood what`s going on.

Since im using a BP: Player Controller class in Game Mode seted for "Pawn A", Its used for “Pawn B” Too.

When I delete these connections, “Pawn B” works normally.
In conclusion i would need to avoid / bypass these conections for Pawn B

I know it could be simple to be done, but i`m a noob. So I need help on how to achieve this.