So I am trying to get the character to rotate and move to the mouse cursor, the character only rotates when the cursor is in front of the character not behind it. My character turn input is set to yaw, I have tried to connect it to the others but it does not change anything.
Make sure that the trace from the mouse position is not hitting the collisionmesh of the player character
Hi Loaw thank you for the help It is not hitting the collision
If so, how would I be able to stop this from happening?
You can set the collision channel on trace to something that the player collision is ignoring
awesome thank you