Mouse input is registered as character movement and not camera movement

Hi Devs,

While creating a new third person character from scratch I came across an issue where my mouse input is taken as character rotation and not camera rotation.

I have been looking youtube for help and I did the desired changes to my character:

Pawn → Use Controller Rotation Yaw: False

Character Movement (Rotation Settings) → Orient Rotation to Movement: True

Finally, created a new default thirdperson template project by UE and copied everything still I am facing the same issue.

Link to Video Reference and Blueprints

Please Help, Thanks!