Hi Devs,
While creating a new third person character from scratch I came across an issue where my mouse input is taken as character rotation and not camera rotation.
I have been looking youtube for help and I did the desired changes to my character:
Pawn → Use Controller Rotation Yaw: False
Character Movement (Rotation Settings) → Orient Rotation to Movement: True
Finally, created a new default thirdperson template project by UE and copied everything still I am facing the same issue.
Link to Video Reference and Blueprints
Please Help, Thanks!