Hi, I have got a trigger volume in my project and I want to display a string on the screen once the mouse begins to overlap it and once it ends to overlap it. I have both enabled mouse klick events and mouse over events, but nothing happens. I guess that it has to do something with the collision properties of the trigger volume and I have tried out different settings but without success.
Check what your default Click Trace Channel is set to in the Player Controller, you want to block that. Visibility is the default. You will want to enable mouse over / click events, too.