Mouse events from trigger

Is there a way to receive mouse events from a trigger?

I have added a trigger to my scene, set ‘Auto Receive Input’ to ‘Player0’ and added an ‘OnClicked’ event for the trigger to my level blueprint. The event is never fired.

Are there any other ways to receive mouse and touch events from an area in the scene?

Static meshes do receive mouse events, but triggers, collision boxes and skeletal meshes don’t. Is there a special trick to enable those?

I’m inclined to believe, that this is a bug.

I got it to work for collision boxes by setting ‘Collision Presets’ to ‘Block all Dynamic’.

So to answer my own question:

In the objects details under ‘Collision’ ‘Collision Presets’ has to be set to ‘Block All Dynamic’.