Mouse Enable UE5.1 (Android)

Hi There,
im looking to use my bluethoot mouse over project i can see the cursor and it work outside my project, but inside i cant call any function with widget button. but curser are visible. i tried to add these line in engine.ini but still the same problem.

[SystemSettings]
Android.EnableMouse=1
Android.EnableHardwareKeyboard=1

Thanks for help

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Update

I found maybe the problem, the mouse cick are not where the cursol are… like uncalibrate with the game

that is more strange …

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Hello! Try to enable “Supports Mouse and Keyboard” in Settings - Common Input Settings, and try to use a blueprint nodes


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I’m facing the same issues as you. Mainly, the mouse click is working on Android, but it’s offsetted (the mouse click is not on the button itself). Have you found a solution to this issue? I would be very grateful if you could share your solution. Thank you!

Same issue here, tried on 5.0 and 5.3