I’m trying to put custom cursors into my game. Now I can make a UMG image move around with the mouse which seems to work fine.
In my player controller I need to have my show mouse cursor enabled and have the cursor set to something other than none to be able to click on UMG buttons.
If I’m using a UMG image as a cursor I want the windows cursors to be invisible.
Solving problem 1 should be fine for now BUT UMG cursors lag slightly behind the actual mouse cursor which gives the impression of mouse input lag.
I’ve tried solutions like here: How can I change the mouse cursor texture? - UE4 AnswerHub
but the problem with this is anything drawn through the draw HUD is displayed behind the UMG stuff which is far from ideal