Well, i followed the documentation and made a pause menu and here is the problem: when i hit “esc” the pause menu show up like it should be, but the mouse cursor is still hide. i can see the mouse when i move it outside the window, and the button can change color when the “mouse” moves on it. i’ve checked many times, my blueprint is exactly the same as that one in the documentation. Do i miss something anywhere else? i’ve add the set input to UI only and the show mouse cursor node is checked.
If i click on the button, the mouse will show up (i can still see the cursor if i move away the mouse from the button before i release). but after that, when i click on the margin, the cursor will disappear again.
Hi, I had the same problem. Then I found that this happens only first time I pause the game, if I unpouse the game and pause it again the cursor shows up. So for me was the solution to use what “remonzwarts” proposed, but still didn`t work.
…ad the end I had to add one more set show mouse cursor with player controller before “add to viewport” node