Mouse control for Blueprint Camera?

This weekend I asked about switching my player camera to one found within a Blueprint.

I have successfully managed to use the ‘Set View Target with Blend’, using the level blueprint to switch to a camera in the specific blueprint.

However, I’m now trying to figure out how to use my mouse to look around from that new camera location.

I’ve explored some of the low hanging fruit, but haven’t yet figured it out yet.

I appreciate any suggestions.

did you try setting up the same controls in your actor blueprint that are in your character blueprint? does it have a spring arm?

Is your pawn you are trying to move possessed by your controller? Does it receives input?