I’ve set up an inventory HUD system using the simple canvas interface (Draw HUD). I’ve got the HUD displaying properly and I’ve enabled mouse events, click events and mouse over events.
My question is that I’m trying to change the appearance of a single HUD item (in this case I’m just using Draw Rect for simplicity) when the mouse hovers over it.
I see the Event Actor Begin Cursor Over node, but that’s assuming my actor is the entire HUD blueprint and I’m just trying to grab a single rectangle that’s drawn to the screen.
I’m checking the Blueprint Mouse Interaction demo for mouse info, and it works great for assets that have their own blueprints but doesn’t (to my knowledge) mention anything about HUD elements.
Anyone know how to determine if the mouse is overlapping a HUD element that’s being drawn?