I am using the LeftMouseButton event in the player controller, and trying to build off of it. None of my functions have been triggering properly, and in looking at the debug I realized that the “released” pin was always firing, but the “pressed” pin fires only every other time or every third time the button is pressed. If the mouse button is held down longer than the double click time, the “pressed” pin never fires.
As far as use case goes, I was trying to create a drag select box, but after going through my own efforts, and then directly copying 2 different “how to” blueprints with no results, I started digging a bit deeper than “maybe this isn’t hooked up right.”
Is this normal behavior? Is there something going on that I am not seeing? I moved this into the PlayerController blueprint because the left mouse button event doesn’t fire at all in the hud blueprint.