Mouse blues - OnClicked not firing when object clicked

Im trying to walk through the instructions for making the Mouse interaction blueprints demo.

However it is not working.

I have enabled the mouse and mouse events on the player controller.
I have created a game mode that uses my new player controller.
I have set the world to use the new game mode
I have changed GameMode override under world settings.
Whenever I click on my objects their event graph events arent firing when i debug it. Am I missing a step?

For your objects’ collision settings, are they set to BlockAll or at least Block on the Visibility channel?

where can the collision settings be found? I have Blueprints and Brushes that I would like to detect

Ok I see collision settings for my trees for example. Is this because they are static meshes? How can I set up a brush or other object to receive the same events?