If I create a new project based on the FPS template, everything works fine in the editor.- Also when setting play options to “standalone game” or even launching the game for Windows the mouse input works. If I package the game though, any movement on the mouse axis is ignored (LMB shooting still works, so the mouse is recognized only the xy movement isn’t)
I have seen similar question being asked several times, but none of the solutions works for me.
Instead of copying all elements, I just created a totally new project based on the fps template, without applying any modifications and packaged it.
Thanks to your tip with the config folder, I now packaged the game without .pak files. This way the DefaultIInput.ini was created and I was able to modify it. I verified it working by setting bF11TogglesFullscreen to False and it worked. Unfortunately the mouse axis issue still persists:
I tried different settings for DefaultViewportMouseCaptureMode and DefaultViewportMouseLockMode, but without luck.