Mounting pak files(successful) but android load uasset fail

I tried this,

/Game/assets/Arrow.Arrow (static mesh) but still can’t load
: / (again it works on window, but not android. (ps I did cooked assets for both OSs)

God ■■■■,… f********

The mistake is so… so really really simple,… and it cost me three weeks : / and this is my final year university project ■■■■…

I downloaded the pak file to /data/data/Myproject/my.pak and mount it from there … which is part of the engine valid path…

So I have to copy that pak file to FPaths::EngineContentDir() and mount it from there …

in android where FPaths::EngineContentDir() is pointing at ?

I’m not exactly sure … Sth like /data/data/packagename/,. It’s a string you print it and see… It could be also in form of emulated storage like Android/data/package Name/…

hmm. most probably you are talking about game persistenDownload dir.
located in android/data/packagename/files/

It needs to be in the persistent download dir for cross platform compatibility. Many devices/consoles have a specific location for that data, so use that so you aren’t kicked out of certification.

were u able to solve it ?

挂载后模型能正常加载,但是贴图加载出来后会花掉。

Can you please share your solution? … we have same issue here and not sure, how to use that code…