MotoTrials – Launching November 11 on Steam, Xbox, and PlayStation 5!

Hey there, fellow Unreal warriors! :waving_hand:

We’re MotoTrials — an indie physics-based motorcycle game powered by UE5 and some serious caffeine. Developed by a tiny, tiny, Tic Tac® size team, the game has been built from the ground up with pure adrenaline, dark humor, and a slightly unhinged announcer who may or may not have a vendetta against gravity. :motorcycle::skull:

:spiral_calendar: Worldwide Launch: November 11, 2025 :rocket: :rocket: :rocket: :rocket:
:round_pushpin: Platforms: Steam • Xbox • PlayStation 5
:video_game: Engine: Unreal Engine 5.4 → 5.6 (yes, we’re upgrading last-minute, we like to live dangerously)


:movie_camera: TRAILER

:backhand_index_pointing_right: [Watch our trailer here!] https://youtu.be/X7VtzO11uSI

STEAM page: MotoTrials on Steam

What’s It About?

A dark, 2.5D, 100% physics-based motorcycle platformer where you wake up locked in a shipping container and must ride through deadly obstacle courses to escape. Inspired by Squid Game, Limbo, and Trials, MotoTrials seamlessly blends storytelling and challenging gameplay.

  • :hammer_and_wrench: Physics-based platformer
  • :brain: Puzzles, secrets, and story voicemails
  • :trophy: Full localization for 20 languages
  • :speech_balloon: Steam achievements, trophies, Xbox + PS5 integration

### :test_tube: A Shoutout to the Chaos Physics Team
MotoTrials is built entirely around physics-driven gameplay—there’s no smoke and mirrors here. Our bike is 100% physics-based, which means every bump, launch, and faceplant is calculated in real time. When we originally started development in UE4.27, we were using NVIDIA PhysX. But transitioning to Unreal Engine 5 and Chaos Physics was a massive leap—and not without its bumps early on.

Initially, the move to Chaos felt like driving a dirt bike through wet concrete… with no handlebars. :face_with_peeking_eye: But after tons of iterations (and maybe a few rage breaks), the engine matured beautifully. Now we’re running physics at 240 frames per second, and it feels buttery smooth. Honestly, we’ve been blown away by how far the Chaos team has brought things. Huge respect to the developers behind the curtain—your work made this game possible, and we’re proud to ride on your system. :motorcycle::gear::fire:

:heart: Why We’re Posting

We’ve stumbled upon this forum and though it would be fun to join the party :balloon::firecracker::tada:

Thanks for reading, and keep building weird and wonderful things. :victory_hand:
~ Commander of the Dream Team ~