Hi,
Thanks for reporting this issue. It does look like this is a bug in the Blend Stack node.
The fix described in the pull request appears to be correct. However, I would go with a slightly different implementation.
Existing code:
`const float BlendInPercentage = bIsLastAnimPlayers ? 1.f : AnimPlayer.GetBlendInWeight();
const float AnimPlayerBlendWeight = CurrentWeightMultiplier * BlendInPercentage;
FAnimationUpdateContext AnimPlayerContext = Context.FractionalWeightAndRootMotion(AnimPlayerBlendWeight, AnimPlayerBlendWeight);
UpdateSample((AnimPlayerIndex == 0) ? AnimPlayerContext : AnimPlayerContext.AsInactive(), AnimPlayerIndex);
CurrentWeightMultiplier *= (1.f - BlendInPercentage);`Fixed code:
`const float BlendInPercentage = bIsLastAnimPlayers ? 1.f : AnimPlayer.GetBlendInWeight();
const float AnimPlayerBlendWeight = CurrentWeightMultiplier * BlendInPercentage;
FAnimationUpdateContext AnimPlayerContext = Context.FractionalWeight(AnimPlayerBlendWeight);
UpdateSample((AnimPlayerIndex == 0) ? AnimPlayerContext : AnimPlayerContext.AsInactive(), AnimPlayerIndex);
CurrentWeightMultiplier *= (1.f - BlendInPercentage);`This effectively does the same thing as mentioned in the pull request.
I’ll discuss with the dev team about getting this change integrated.